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App Review: Infinity Blade (iPhone 4)

Written By Tech-Beever on Monday 13 December 2010 | 12:57

                   Infinity Blade Per iPad e iPhone è ora disponibile

 

 

Following in the well received footsteps of Rage HD, comes Infinity Blade, the second in what we hope is just the start of amazing looking iOS games boasting advanced 3D graphics.


Epic Games (creators of the wildly successful Gears of War console series) have delivered the first mobile game built around its Unreal Engine 3. As you'd expect, it's amazing to look at, and the immersive nature of the audio-visual helps the clichéd game in terms of storyline, as well as the overall presentation of Infinity. 

 

Infinity Blade Per iPad e iPhone è ora disponibile
My, what a comfy chair

 

 You have the ability to dodge, block, or parry attacks, while your own strokes of furious vengeance can be delivered via either your trusty metallic weapon of choice -- whether it be sword-shaped or more reminiscent of an axe, your protagonist will wield it in the same way -- or a spot of magical destruction, depending on your tastes. Mixed up together, the virtual buttons and gesture-based slashing represent your classic case of a control scheme that's easy to get the hang of quickly, but challenging and deep enough to require an investment of time to master fully. The most important thing is that it can be sickeningly satisfying, particularly because your blade cuts swathes through the enemies that directly correspond to the angles of your finger swipes. It just makes it that extra bit more personal.

 

 
infinity_blade_1
What do you mean you've only got Earl Grey?

Epic bills this as an action-RPG title and the role-playing aspect comes in immediately following each battle, where you're studiously assessed on how stylishly you destroyed your opponent. Experience points are then distributed in a somewhat quirky way, whereby each item of your kit collects a portion of the score until it is mastered, at which point its share of the XP loot starts to be wasted. Since mastery of each item is rewarded, you'll want to achieve it, but because you lose points after mastering an item, you're encouraged to keep moving on to other swords, other helmets, and other sets of armor, which then tend to subtly alter the basic gameplay. This, in turn, helps to variegate the game's experience. Another important aspect of RPGs, the storyline, is almost entirely neglected here, but that's to be expected -- we are, after all, talking about gaming on a smartphone.

                                                                                                  

                                                                                       




infinity_blade_2


It's also extremely encouraging to hear that Epic plans to expand the already rich inventory of trinkets for your warrior with even more options, all of them free, and a multiplayer element is also promised at some point down the line. Game Center integration is already present and achievements get tallied up -- yes, they do make the game more fun -- but we can't wait to start dishing out some trash talk with our super-duper combos. 

The one major downer to this game, the fact that it's basically a one-on-one dojo sparring session under all the glitz and glamor, goes out of the window when you're playing against your best buddy or colleague. The unpredictability of human opponents is the thing that's kept so many first-person shooters going far past their sell-by date (or even real-time strategy titles like StarCraft), so we can only imagine how crazed this game's followers will become once it lets you slash up your boss with something called the Sword of Storms.

In terms of its relationship with your iPhone, Epic's Infinity Blade has a predictably ruinous effect on battery life. We managed to halve a fully charged iPhone's juice with a three-hour session of on-and-off gaming, but backgrounding this app has also shown to be energy-intensive. In our limited experience, we saw our iPhone 4 chew through an atypically large chunk of its energy reserves while we had Blade in the background, meaning that you'll want to shut it down completely when you're done with it. 

Otherwise, it performed perfectly respectably for us. Some drops in frame rate were apparent, but given the visual treasures on offer, that's neither a surprise nor an intolerable flaw. There is a touch of lag in responding to our swipes as well, but that's mostly evident when battles really heat up and is again a relative non-issue.

There's no denying that, as a game, Blade Infinity is limited. The storyline can be recited in a single sentence and the basic gameplay mechanic is one and the same throughout. However, it never feels like a trudge because of some spectacular presentation, RPG elements that have been woven in intelligently rather than thrown in as an afterthought, and increasingly sophisticated enemy AI as you progress through the game. So, is it worth your £3.49? Hell yes. And even if it wasn't, you'd still want to buy it just so you could tell your grandkids that you were there when 3D games went mobile.



Note: Infinity Blade was reviewed on an iPhone 4. The game is also compatible with the iPad, iPhone 3GS, and iPod touch fourth generation and third generation (16GB and above).



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