Spec Ops: The Line is a change from the usual dirt and brick of modern warfare to a post-apocalyptic kingdom of tarnished gold and sand-battered chrome. We're in Dubai, and things are looking terribly opulent. Towers that once proudly scratched the sky are now buried and bridged by extreme dunes and deadly sandstorm. The few survivors huddle in boutiques, with the wealth around them meaning sweet F.A compared to the value of basic water.
Spec Ops: The Line isn't your average shooter, it's bleak, it's dark, and it wants you to think, and not just about your choice of weapons.
In the preview I played, I started up in the air, taking out enemy helicopters over Dubai in spectacular action movie fashion with dust storms, huge explosions, and destroyed skyscrapers in the distance, before one collided with my veichle. Transcending into present time, I found myself assuming the role of protagonist Captain Martin Walker along with Lugo and Adams who are in search of John Conrad (the soldier who went down in the chopper).
You're quickly shown the ropes of how to use command tactics, that whilst they take some getting used to, they serve their purpose well. Fighting against rebels in the first portion of the demo and then PMC soldiers in the second part, Lugo and Adams help you in what are otherwise a bleak and intermittent situations; and you're more than grateful.
The settings in Spec Ops: The Line are quite impressive, with levels that see you fighting in a wrecked airliner, around skyscrapers (outside and inside), all very nicely rendered, although a gripe with the graphics, are the characters faces, that can seem a little waxy, but I'm hoping this is fixed with the full release.
Spec-Ops: The Line does have a real sense of scope and scale during some repelling down skyscraper sequences. Fighting in destroyed Dubai with the sand storms and the ability to use sand as a weapon adds a small unique gameplay element, and adds an extra plus to how you'll tactility use your environment.
From what I played, The Line went to a good length showcasing many gameplay elements and story, that although was rough around the edges, was enjoyable. Full review up soon!
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