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Showing posts with label PC. Show all posts
Showing posts with label PC. Show all posts

How To Make Slender Not Scary (video)


A strange man with no face and exceptionally long arms, constantly stalking you in a murky, dark forest? Pah! He's not so scary...



Transformers: Fall of Cybertron Preview


Does Transformers: Fall of Cybertron hit Megatron in his big shiney, metal face? Find out in our preview!

In Transformers: Fall of Cybertron, the follow-up to 2010′s highly-praised War for Cybertron, the Autobots are swarmed by Megatron and his Decepticons in the introductory mission as we take control of fan favourite, Bumblebee.

Immediately tossed into an intense confrontation, Fall of Cybertron plays out as an incredibly stellar third-person shooter. Taking an all-action approach with linear path and guns a’blazin’, but without a cover system, that unexpectedly, encourages fast and forward-thinking gameplay that didn’t pause with drawn-out portions huddled behind boxes.

Vehicle transformations work well, your massive machine allowed to alter its form at any time (eventually) to best suit the situation at hand. Like the shooting mechanics, I found all forms vehicular combat to be simple and effective, and more importantly, easy to understand without worrying about button mapping.



However.

As brilliant and enjoyable as Fall of Cybertron is, you walk into every situation seeing the words “EXPECTED”.

I understand this is only a demo and "this preview may not fully reflect the final product", but I do not see any conceivable alterations that will fundamentally change Fall of Cybertron (although the addition of Dinobots may make a difference).

Still, some minor points aside, Fall of Cybertron is a nice looking, fast, frantic and enjoyable third-person shooter, and the demo is now available to download for free on PS3, Xbox 360 and PC, and will be available to buy when it's released on August 21st.

Deadpool Video Game Announced, Trailer


After one of our favourite Marvel characters appeared, then was butchered in the movie X-Men Origins: Wolverine, then a great guest spot in the Spider-Man: Shattered Dimensions game, finally, Deadpool is getting his own video game.


Deadpool: The Game is being developed by High Moon Studios (Transformers: Fall of Cybertron) and will arrive in 2013, presumably on PS3, Xbox 360 and possibly PC and Wii U, although no platforms have officially been announced.

In the trailer below, you'll notice it seems that the voice of the Merc with a Mouth appears to be Nolan North, (famous for being Nathan Drake in Uncharted) who also played Deadpool in Shattered Dimensions, and the animated movie Hulk vs Wolverine.







Deadpool: The Game
Published by: Activision
Developed by: High Moon Studios
Genre: Action
Release Date: 2013
Rating Pending, Targeting a Rating of Teen or Above
Also known as: Deadpool

Mini Review: Slender (PC)


Is Slender the most frightening game ever? It may well just be...



You start the game in a dark wooded area with no weapons, with nothing more than a sense that something horrible is about to happen. And there's sweet FA you can do about it.


Slender is based on the Slender Man mythology popularized through a Something Awful thread, and it doesn’t bother telling you why you’re there or if it’s possible to escape, only that you're given the task of collecting eight-pages, but with every piece you collect, the Slenderman's footsteps become more overpowering and booming. Getting closer, and closer.



The game is nothing pretty, boggy textures and simple graphics, but the way the game causes an almost claustrophobic element, makes you feel uneasy. And added to the effect, is your flashlight, which will dim the longer you leave it on. You can sprint, but your stamina gets lower everytime you run, so use it sparingly.

The music is the real winner here. It's dark and gloomy, with the Slenderman's presence taking over with every step, your own characters breathing getting heavier, and the soundtrack alerting you to your almost demise with every turn of a corner.



It's horrifying. On first play through, I managed to get 5 pages before the Slenderman caught me, and I'll be honest - we almost messed ourselves. I turned around, and he was there. He just appeared. I've never jumped at a game or movie, I've played through all the Resident Evils and Silent Hills, and no game has ever scared me. Slender managed it in a matter of mere minutes.

But on the brighter side of things, Slender is free, and should run on most PC's with relative ease. So, what's stooping you from heading here and taking on the Slenderman's challenge?

The Walking Dead Video Game Teaser Trailer (video)


Announced by Activision on July 6, 2012, The Walking Dead Video Game (not to be confused with Telltale Games The Walking Dead Game) will star the Dixon brothers: Daryl Dixon and his brother Merle Dixon. The timeline of this game takes place before the beginning of the TV series, focusing on the two brothers' journey to Atlanta.

The game is a new first-person shooter based on the TV storyline of The Walking Dead, and whilst the game is all in first-person, the gameplay is much more akin to a survival horror, where resources like food and ammunition will be scarce and must be managed, as well as the brothers ability to either take down the walkers (zombies) or use stealth to slip past the undead.



OFFICIAL PRODUCT DESCRIPTION

The iconic walkers will relentlessly hunt down players like their television counterparts, using a combination of sight, sound and smell. As Daryl, players will need to tread carefully throughout each new area they explore. Once discovered, it doesn't take much to attract an unstoppable horde of undead walkers, so every threat needs to be assessed, and every situation analyzed. Players will have to choose between whether to stay and fight while risking a gruesome death or using stealth to avoid the undead. No place is truly safe for Daryl as he makes his way through the Georgia countryside in this new, post-apocalyptic world.

The Walking Dead: The Game: Episode 2: Starved for Help Review (Ps3)


The second of five downloadable episodes, Starved for Help picks up three months after the zombie apocalypse broke out in Episode 1 of The Walking Dead, still playing as protagonist Lee Everett, protecting Clementine, and dealing with a group of survivors assembled at a makeshift fortress that used to be a motel.



The Walking Dead: The Game is all about choice and consequence, and in Episode 2, we get to see just how our choices have panned out. In a "Previously, on the Walking Dead", we see all the choices we made from Episode 1 carried over to the next instalment. This is a game where you don't get a second chance to say/do something (without starting a new game). You have a limited time to to make a choice that will influence your friends and make new enemies.


Starved for Help opens with a truly horrific moment (if you choose to play it that way) and after the gut wrenching blood bath is over, you then have to make a moral decision: The group's nearly out of food, and when it's up to you to choose which few survivors get rations for the day, you have to figure out if you're playing favorites or focusing on the greater good of the group. If you're smart, you can figure out a way to make the majority of people happy (or even take some food yourself).



Episode 2 gives us, for the first time, the real chance to decide if Lee's going to be an upstanding person or a survivor willing to do anything to live another day. It's the first time a game has had me debating whose side I was on and turning my back on established relationships, genuinely moving me in some cases. I can't think of another game that had me establish a character I thought I knew and had a connection with, then have me re-thinking big decisions a few scenes later, even though I knew I couldn't change it.

When a new group of survivors from the St. John's Dairy Farm show up and invite your group to come over and trade gas for food, you're left with the decisions of obviously taking their offer, or the unknown of whether or not you can trust these random strangers. The group needs food, you're pretty much out, and with the world gone to hell, you're going to need all the supplies you can get to keep your group alive, but are these guys legit?

Whatever choice you make, Episode 2 will shock you to your very core.











The most shocking entry so far, Starved For Help is a brilliant new episode of the Walking Dead game, and also the most brutal.




Spec Ops: The Line: Preview


We put 2K Games latest offering through its paces, does it fare better or worse than the post-apocalyptic war zone it offers?



Spec Ops: The Line is a change from the usual dirt and brick of modern warfare to a post-apocalyptic kingdom of tarnished gold and sand-battered chrome. We're in Dubai, and things are looking terribly opulent. Towers that once proudly scratched the sky are now buried and bridged by extreme dunes and deadly sandstorm. The few survivors huddle in boutiques, with the wealth around them meaning sweet F.A compared to the value of basic water.



Spec Ops: The Line isn't your average shooter, it's bleak, it's dark, and it wants you to think, and not just about your choice of weapons.


In the preview I played, I started up in the air, taking out enemy helicopters over Dubai in spectacular action movie fashion with dust storms, huge explosions, and destroyed skyscrapers in the distance, before one collided with my veichle. Transcending into present time, I found myself assuming the role of protagonist Captain Martin Walker along with Lugo and Adams who are in search of John Conrad (the soldier who went down in the chopper).



You're quickly shown the ropes of how to use command tactics, that whilst they take some getting used to, they serve their purpose well. Fighting against rebels in the first portion of the demo and then PMC soldiers in the second part, Lugo and Adams help you in what are otherwise a bleak and intermittent situations; and you're more than grateful.



The settings in Spec Ops: The Line are quite impressive, with levels that see you fighting in a wrecked airliner, around skyscrapers (outside and inside), all very nicely rendered, although a gripe with the graphics, are the characters faces, that can seem a little waxy, but I'm hoping this is fixed with the full release.

Spec-Ops: The Line does have a real sense of scope and scale during some repelling down skyscraper sequences. Fighting in destroyed Dubai with the sand storms and the ability to use sand as a weapon adds a small unique gameplay element, and adds an extra plus to how you'll tactility use your environment.



From what I played, The Line went to a good length showcasing many gameplay elements and story, that although was rough around the edges, was enjoyable. Full review up soon!


Published by: 2K Games
Developed by: Yager Development
Genre: Action
Release Date: June 29, 2012
Price: £37.85 (Blockbuster)
M for Mature: 
Blood and Gore, Intense Violence, Strong Language
Also Available On: PlayStation 3, PC

Machinarium Review (Android)


Does Amanita Design's whimsical point and click adventure deliver a game that plays as good as it looks?




[NOTE] Although it's available now on iOS and Android, it's only available to Duel-Core Android tablets and the New iPad and iPad 2.

Machinarium took the prize for "Excellence in Visual Art" back at the 2009 Independent Game Festival, and it is easy to see why. The game is stunning, like an interactive steam-punk graphic novel, bursting with hand drawn art that ripples with life and personality, Machinarium is certainly in a league of it's own when it comes to design.

On the gameplay side of things, it's a point-and-click adventure through-and-through, and fans of old school greats like Sam & Max and the Adventure of Monkey Island will be at home with the insane difficulty level. Yes, Machinarium will confuse and frustrate you to your very limits, but it's worth it to experience one of the most beautiful and endearing games I've ever played.


You command a cute little robot abruptly thrown out of his city with the trash. By pointing and clicking through the bleak steampunkish environment you can return him to his home, reunite him with his girlfriend, and even aid in preventing a terrorist attack.

Our robot buddy has the ability to stretch and scrunch his body, making for some interesting puzzle opportunities. There are is no dialogue in Machinarium (save for some odd sound effects) but when the robot encounters someone, a thought bubble will appear that shows the specific memory this individual conjures up. Despite the chilly atmosphere, these moments offer a wonderful sense of fanciful quality.




During the play through, I actually managed to get stuck on the second puzzle; it's that hard, but if you do need a hint (and you will), you can tap the light bulb in the corner of the screen and a thought bubble will appear above the robot indicating the ultimate goal for that particular room. It wont reveal how you actually solve the puzzle, but it helps.



However, if you truly need to be told, by clicking the small journal with a question mark, you can partake in a small 2-D shooter. By completing the brief mini-game, you'll be granted a detailed visual walkthrough of the scene you are currently in.

A flaw which did frustrate, was the robot and his walking. Once he's in motion you can't alter his course until he's reached his goal, making for a little too much downtime. It's not a big deal, but it does annoy.


All in all, Machinarium is a must-play for point-and-click fans. With it's gorgeous visuals, and, despite the lack of dialogue, the little robot is able to communicate more emotion to the player than most videogame characters. The music, with its subtle electronic soundscape that constantly shifts between making the player feel uneasy and calm is just outstanding, and goes hand in hand with the steam-punk style.

Judiciously and efficiently designed, with not a single pencil-drawn sprite out of place, Machinarium is a treasure that needs to be played to be believed, and if it wasn't for the few little niggles, Machinarium would have been the first App we scored a perfect 10, but as it is, it'll have to make do with one less.





Machinarium is an indie game project created and released by Amanita Design. A puzzle / adventure game, this game focuses on a little robot who's been thrown out to the scrap yard behind the city who must return and confront the Black Cap Brotherhood and save his robot-girl friend.


Also Available On: iOS (iPad 2/New iPad only), PC, Mac || Soon on: PS3

Rating:
E10+ for Everyone 10 and older: Comic Mischief, Use of Tobacco
Genre: Adventure
Publisher: Amanita Design
Developer: Amanita Design

The Amazing Spider-Man Gameplay


We actually missed this video from IGN, but it's still worth watching!



Dean Brown talks IGN's Greg Miller through the new Amazing Spider-Man game, and it brings us grerat joy to say; it looks awesome. We were impressed with what we saw already, but there's a few new bits in the video. The Amazing Spider-Man is due to be released on June 29, 2012 and it can't come quicker. Check out the video below, true belivers!

Watch Dogs: PS3, Xbox 360, PC, and Possibly Wii U


In an interview at E3, Ubisoft senior vice president of sales and marketing Tony Key confirmed to IGN that Watch Dogs is headed to consoles and PC and could even come to Wii U.



“PS3, 360 and PC,” Key said when he was asked to confirm which systems Watch Dogs is to be released on.

When asked about the chances of the game appearing on Wii U:

“Not at this time," he said. "We have so many titles in development for Wii U right now that we need to keep that team focused and this is a very very ambitious game. But it’s not out of the question.”

The fact Ubisoft isn't already taking advantage of the Wii U's gamepad is a little odd, as it would be brilliant controlling all the hacking via the touchscreen.

Check out the gameplay video of Watch Dogs in our E3 2012 Highlight Reel (part 2).

Hitman Absolution: Saints Trailer


The more we see of Hitman Absolution, the more we CAN'T WAIT to play it! And after watching the new Saints trailer; we're sure you'll agree.

Check it out after the jump





Agent 47®, a cold blooded assassin, who takes on his most dangerous contract to date. Betrayed by those he trusted and hunted by the police, he finds himself at the centre of a dark conspiracy and must embark on a personal journey through a corrupt and twisted world, in his search for the truth.


Published by: Square Enix / Eidos Interactive
Genre: Action
Release Date:
US: November 20, 2012
RP-M+ for Rating Pending
Also Available On: PC, PlayStation 3

Borderlands 2 Special Editions - What Do You Get?


Gearbox has announced that there will be two special edition retail versions available, with both eligible to receive pre-order content.



Those who pre-orders the Deluxe Vault Hunter’s Collector’s Edition will get a Marcus Kincaid Bobblehead, a copy of Inside the Vault: The Art and Design of Borderlands 2, a collectable sticker set, a map of Pandora, a digital comic download code and bonus downloadable in-game digital content for £64.99 ($99.99 USD) on Xbox 360, PS3 and PC.

Those who are willing to pay a little more can take home the Ultimate Loot Chest Limited Edition. Priced at £99.99 ($149.99 USD) on Xbox 360 and PS3, or PC (although the UK PC version is priced at £74.99), the pack contains all the items from the Deluxe Vault Hunter’s Collector’s Edition, plus a collectable scaled replica of the red loot chests found throughout Pandora in Borderlands 2, a steelbook case, a Creatures of Pandora wide-format ID chart, a lithograph postcard set, field notes from Sir Hammerlock, a cloth map of Pandora and a numbered certificate of authenticity.

Ultimate Loot Chest Limited Edition


Not willing to part with that much cash? Players that pre-order the 'normal' retail copy will be eligible to download the Gearbox Gun Pack, a Golden Key, the Vault Hunter’s Relic and an all-new fifth character class - the Mechromancer.

Final Box Art

Borderlands 2 is due to be released on Xbox 360, PS3 and PC in the US on September 18th and here in Europe on September 21st.

Published by: 2K Games
Developed by: Gearbox Software
Genre: Action, First Person Shooter
Available On: Xbox 360, PlayStation 3 and PC


Call of Duty: Black Ops 2 – Reveal Trailer


Change is coming to Call of Duty...

We brought you news of the new Call of Duty: Black Ops II leak yesterday, and today, we have the official trailer.

A bold future looms with CoD: Black Ops II, making a remarkable leap in terms of the series franchise, Black Ops II heads to a 'close futuristic' setting. But although there are high tech weaponry, robots and assault vehicles, the scenes show a much realistic horror -- cyber terrorism.

Playing as Black Ops protagonist Alex Mason's son, David Mason, as he stands on the brink of war. China has unsurprisingly risen to become a world power and is embroiled in a modern cold war with the United States over the most precious resource on the planet – rare earth elements.

It's a highly plausable world, and Treyarch have worked incredibly hard on creating the game. The Story was dreamt up over a year ago in conjunction with legendary script writer David Goyer (Batman Begins).

Check out the trailer after the jump, and we'll bring more news as we get it.





Black Ops is back. Experience near-future black operations with the next evolution of the legendary Call of Duty: Black Ops. Pre-order now http://www.callofduty.com/blackops2. Out 11.13.12.

Call of Duty: Black Ops 2 Leaked


Call of Duty: Black Ops 2 will be set in the near future according the game's official website, which will be showing the game's reveal later today. According to the site, Black Ops 2 will push "the boundaries of what fans have come to expect from the record-setting entertainment franchise" and "propels players into a near future, 21st Century Cold War, where technology and weapons have converged to create a new generation of warfare." The trailer is scheduled to debut around 6.30pm PST / 2.30am BST.


Teaser from the site showing a helicopter flying over a war-torn city


Source: IGN

The Walking Dead Game: Episode 1 Review (Ps3)



After Telltale Games disappointed us with Back To The Future and Jurassic Park, the initial response when it was revealed that the developers would be handling the Walking Dead Game was, well, not great. Have they redeemed themselves with the final product?



The deciding factor of The Walking Dead is ultimately down to one thing; the talking. If you're happy to get fully immersed in brilliant story telling, genuinely forming bonds with the characters and caring for your new found child 'side-kick', then the talking won't stop you. If you're not big on talking and would rather get down and gritty with zombies -- play Left 4 Dead.

In Episode 1: A New Day, you take on the role of Lee Everett, a man who may or may not be a killer, and your first introduction to him is in the back of a cop car, handcuffed and oblivious to the zombie apocalypse that's kicking off as he's escorted to prison.


You're given your first play with the conversation tree mechanic here, where you select what you want to say (or stay silent). The inclusion of 'split second' decisions is great, as you have only a limited amount of time to choose what to say, and it really adds to the pressure.




As you sit in the back of the cop car, talking with your chaperone, the games is happening concurrently with the comic book series, so as Lee's story kicks off at the start of the zombie apocalypse, Rick, the protagonist of the comics and TV show, is lying comatose in his hospital bed. This gives way to a whole new group of survivors, although expect a few familiar faces to pop up along the way.

It's not all talking, however, there are plenty of action sequences (a lot, actually), but whilst they're gore packed, Zombie smashing fun; they have the added effect of being very panic driven, and tie into the deep story remarkably well, but you'll spend the majority of your time making decisions and living with the consequences.


The outstanding feature Telltale has done, is the way your actions have consequences. When someone asks you a question, you have a limited time to pick one of four responses. Whatever you decide, you live with. Characters remember what you say and take note of your demeanour,usage, pronoun etc. While this might simply be someone questioning Lee's story in this episode, Telltale says the way people perceive him is going to drastically affect future episodes. What if your squad finds out you've been talking crap from the get-go? What if they find out all about your past? What if they push you out of the group? Or worse, take Clementine from you?


What I found with A New Day, is just how attached to Clementine I became. I wanted to do nothing but save her, cheer her up, reassure her that we'd find her parents, together. When she was hungry, I'd find her food. When she cut her finger, I franticly searched the office to find the First Aid Kit. But worse, when she got grabbed by a Zombie, there was no one that was going to stop me saving her.

It's extremely powerful stuff, and that's added to some of the choices you'll have to make. Think picking who lives and who dies will be easy? Think again. A solid example of this is on Hershel's farm. You have to decide whether to save Hershel's son, Sean, or your new acquittance Fred's much younger son, Duck. Did we mention Sean saved you earlier?
In a split second, you have to decide who you save, knowing full well that either action is going to have dire repercussions, and even cause you guilt.

There are the odd goof-ball moments, not mentioning anything specific, but you'd think a grown person would know to put batteries in a radio...


Overall

The Walking Dead is off to a great start, with outstanding game mechanics, immersing story and a genuine feel of characters. The bad part is waiting for Episode 2...







Batman: Arkham City: Is This AA's Nightwing?


Portuguese forum says yes.

As pointed out via trophies, Nightwing – aka Dick Grayson and formerly Robin – is in Batman: Arkham City. Now, Arkhamcity.co.uk has posted the following screenshots of Bruce Wayne's former ward from Portuguese forum zwame.pt claiming that the following shots are the real deal.







Source: Arkhamcity.co.uk via zwame.pt
 
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